planetside 2 nanoweave armor. #3. planetside 2 nanoweave armor

 
 #3planetside 2 nanoweave armor  This effect only protects against small arms damage, not explosives

Especially with the lowest damage LMG in the game. It is unlocked and upgraded using Certification Points. Depends mainly on your playstyle. Symbiote and Nanoweave Armor do work properly on the PC version of the game, so it'd be interesting to see here. Below the line, you should turn it off. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltFor PlanetSide 2 on the PC, a GameFAQs message board topic titled "Good close-mid range weapon for a Vanu combat medic?". PlanetSide 2. 65% resistance to small arms at the height of its infamy, if I recall. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault > Shield up. (of course nanoweave is a whole other can of worms, but that's a discussion for another day). Nanoweave Armor For those not aware, how Nanoweave functions now: When at max rank Nanoweave gives a flat 25% increase to the player’s total health pool. KupoRU , Sep 4, 2018. Flak Armor Nanoweave ArmorAdvanced Shield Capacitor, depends on your playstyle. Nanoweave Armor: This one will reduce all small arms fire damage by 20% (effective hp/shield goes from 900->1125). Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. Nano-Armor Cloaking is an ability available to the Infiltrator. The shield can absorb. Ability: Nano armor cloak. Nanoweave armor for the 20% small arms dmg resistance medical kit On the infiltrator nano cloak for the extra 100 shield. This is a must-have item. saying that everyones will spam grenade if they remoove nanoweave is beyong silly you migth end up with few more peoples who custumise their classes and maybe 50 % of the current nanoweave users using the fast rechaging shield ability Wich as NO negative impact on. The majority of players use these slots because the others are either super niche or trash, and even if there is one that used to be good (pre-nerf ASC. Nanoweave and Kinetic Armor MAX’s Kinetic Armor and infantry’s Nanoweave Armor now reduce different resist types by 20%, based on rank, instead of increasing the amount of resistance with each rank. Normally I prefer flak armor. When activated, the nanite mesh generator applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. Medic: The TAR or the Cyclone TRV. So base health + Lvl 1 + Lvl 2 + Lvl 3 + Lvl 4 + Lvl 5. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only way to go. It just ups your resistance to boolets. 5K 70K views 9 years ago UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. Rank 5: killing an enemy player resets the timer as well. I've been calling for SOE to take a closer look at the balance of bolt action rifles particularly with regards to nanoweave armor SINCE APRIL, which had been causing head shots to be blocked from ridiculous ranges (worst case was 30m with a suppressed bolt driver/m77b/xm98 against a NW5 target). thinking about advanced shield capacitor in these loadouts tho. For medium to long ranged battles against armored division, I use RL, and for close, also RL, C4 and AV grenade. Nanoweave armor increases two rounds for both weapons to kill. The shield can absorb up to 450 damage from any source, based. Imagine if there was an implant (or armor slot) that increased your small arms damage output by 20%, would you not use that? Just remove it please, it's never a good idea to have something that just straight up boosts your health in the vast majority of situations, in a sandbox game like Planetside 2. 86K subscribers in the Planetside community. Do you have to 'equip' nanoweave armor? This might be the most stupid question, but I've noticed certain vocabulary being used describing nanoweave, and while playing, I don't. It was my favorite suit slot before they nuked Symbiote from orbit and it's probably my favorite now, although being able to justify Flak Armor is nice when there's a lot of A2G and HESH spam going on. 35% dmg reduction (max rank) is nothing to sneeze at; it's very noticeable. And to assume that everyone who wears the current version of Nanoweave has "no-skill" is a bit short sighted. All PS4 servers will be offline for the following update, April. 3. If you empty an entire clip of your gun (carbine/AR) into somebody at around 30m, they most likely won't die unless. Nanoweave Armor 2 Health +12. That been said there is also packet loss that impacts your dmg, so if you play with wifi or got bad net there is that, also the netcoding is bad. it feels like it's trying to combine symbiote and response jacket. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. NMG ties an unbroken adrenaline shield at 11s of regen, and a broken adrenaline shield at 8s. For the primary weapon you want a gun with a large magazine, great hipefire and accuracy, and a high rate of fire. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. so with flak armor and response jacket if they stacked it would be like for example: decimator: 975 damage > 50% resist via response jacket > 487. The fact that wrel doesn't understand this very simple gameplay interaction is fucking baffling. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. If you have extra certs. I can legit tell when somebody is wearing that armor or isn't. When activated, the Nano-Armor cloaking device cloaks the. This is my favorite type of jets, i use it on 7 of my 8 LA loadouts [Medic]: "Granade bandolier" + "revive granade" for medic is a good choice. 5 or 18 per second while active. 4x scopes for the TR Carbine. It has a 20% bullet resistance for body shots, but does not help against headshots or explosives. @planetside2. Tutte le classi hanno degli aspetti comuni, tranne il MAX che. Combat surgeon helps fix that. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150The Planetside 2 PC servers will be coming down at 3pm (Pacific) / 22:00 (UTC) for a game update. The only way nanoweave could be remotely acceptable is if they returned it to extra health but added a considerable movement penalty. It adds damage resistance to small arms for your torso, arms and legs. . sempre se ne possediamo uno. It beeps like a madman, shoots peas, and 6 of them can hold a biolab landing pad by themselves. Nanoweave Armor 2 Health +12. HOW DO I LEAVE. The shield remains active for up to 15 seconds, based on the rank of the ability. nmg shield and nanoweave armor (I've only tried nmg and resist, nmg seems like a good all rounder shield) In tower fights (and close quarter fight bases), I ditch the forward grip and throw on the laser. Charge Ability - A former "Ability" that allowed MAX's to sprint short distances prior to removal that has now been balanced. Below the line, you should turn it off. As someone else pointed out, a lot of stalkers use Commish and Nanoweave gets you one more bullet - which is a big deal with that particular gun. In other words, it increases the potency of health and shields by 25%. In general c4 camt harm armor iRL unless its in the form of a shaped charge. in a competitive environment or on ops probably resist shield + grenade bandolier (for dem concussions). The standard cost of MAX's will remain 450 Nanites, but can be reduced to 360 Nanites through A. Rank 2 : 2 additionnal grenadeHA been able to stack nanoweave + shield ressistance is beyong silly also even the HA shield ability is kinda little over the top weapons balance is fragile in a game with a higher ttk if the ttk was 0. HA + ASC + Aux shield + Bionics + Assimilat = Headshot machine with a lot of hp. PlanetSide 2 Forums. Armor Loadout Resist Shield 5 Nanoweave 5 Concussion Grenades Medkits TheTreeness, Nov 25, 2013 #2. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. The HA's overshield acts like a slightly stronger version of Nanoweave for the HA, and puts the HA on even footing against Nanoweave'd classes even if you forego NW. Get the first two ranks of Nanoweave armor. The Subterfuge directive was on live servers for part of November 16th before the November 17, 2022 Update was released. Always concs. Buy a gun with stationcash. Rank 2 nano-regen device, it's 1 cert. All Discussions. Flak Armor. This will make you that little bit harder to kill that will give you that little bit more time to kill them first in a fight, which is this game can be all you need to come out on top. defense: nanite auto repair. Damage reduction is applied to explosives. Just buy attachments and such. Planetside 2 has 3 factions/empires which has its own traits. Depending on your mouse pad/in game sensitivity you may have to adjust further. Frightning89. 3,Assimilate 5 reduces shield by 100. For your Infiltator : unlock recon darts and spam them in. But for starters i would recommend some levels of Flak armour. Gm 3 full armor compared to other native 500 supports. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. Fiberweave armor adds resistance to the health. Skallo. It was unlocked by participating in Outfit Wars alpha preseason 3, having completed a match on Desolation at least once with an outfit that finished ranks 7 to 9 in the qualifiers, or ranks 6 to 1 in the playoffs. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. If you don't like how clunky the T9-CARV is, you should save up 325 for the easier to control and newbie forgiving MSW-R. If you have flak armour at full then you can take 133 explosive damage before you die. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. ago. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. Usually enough to require one more round to die so long as you don't take any headshots, depending on the weapon of course. Dev Note: We're aware that this change has been discussed a fair deal in the community recently, and are open to making modifications in. The Medical Kit is a utility slot consumable available to all non-MAX infantry classes. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. 3. Give them access to AV rounds as an ammo type for bolt action rifles, lowering damage to 450 before 25m and 250 after 200m. Upgrading your preferred class ability is good also. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. 143dmg 10m, 1000hp/143= 6. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Scr1nRusher, Jul 4, 2014 #2. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. The Excursion Kukri is an 'anti-vehicle' knife. My NARS and Regen implant aren't even maxed out and it repaired the damage of one Symbiote tick in 1 second instead of 2. Introduction PlanetSide 2 is a First Person Shooter, so naturally using your weapons is a big part of gameplay. Resist Shield isn't as good as it used to be and it's also difficult to use. As it stands body shots deal 0. It doesn't give straight-up survivability in 1v1s like Nanoweave did, but the faster shield recharges does increase survivability overall. Pielord Sep 23, 2018 @ 4:11pm. The HA's overshield acts like a slightly stronger. 200dmg 10m 1000hp/200= 5 bullets to kill Nanoweave. 4x scope for TR LMG. You still need to hit the target. EDIT: Severely misunderstood the post, thought you were just advocating to add the Bonuses of Flak 1 to nanoweave. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. I'm trying to figure out what is the best loadout. Medkits. But I find that for me it has no effect. . I've also purchased the TMG-50 and slapped the HDS (3. Get 1x scope first, then few cheap ranks of Nanoweave armor. On top of that, there's this suit item everyone can, and almost always do, use called nanoweave armor that gives you a 20% damage reduction to small arms fire, except for headshots. It will also improve suit slot diversity. Covert Drop Implant. After the nanoweave nerf flack armor is the best suit equipment to. The laser sight for the chaingun will actually help here, but extended mags will also let you hold fire. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Vanu [VS] Heavy Loadout/Weapons. PlanetSide 2. Resist offers a maximum of 400 extra effective health, including when shot in the head but at the cost of losing the 20% damage resistance of nanoweave for torso/leg shots. this is why headshots from high powered weapons can still kill you in 1 shot. Additionally, the Nano-Armor Cloak reduces the. This update contains a massive push toward a better starting experience for new players. Standing still is a death sentence and the resistance buff is way too tiny to make up for that, not to mention that it doesn't even protect the head and you won't have any protection at all for these 2 seconds. Vanu have pretty limited LA options. It is unlocked and upgraded using Certification Points. For your Infiltator : unlock recon darts and spam them in battles. Nanoweave Armor: More base health, and currently better at resisting explosive damage than Flak Armor (but this is being fixed really soon - if it hasn't been. PlanetSide 2. Combine its shield ability + Nanoweave armor + LMGs which are the best and the most versatile overall weapons for close and mid range fight and you have the absolute OP infantry class which will easy win every 1v1 situation. 2) It makes the 'killability' at range of new players, compared to the people who've played a day or two and figured it out, pronuced. I think you get 1 shot by snipers to the body if your not wearing it. get 50 certs and unlock the mobile spawn point utility for a sunderer. Planetside 2 - Quick Tips 5 Heavy Assault. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. I personally run wraith, nanite auto repair, so your flash can repair while your an infil, scrapper, and fury. When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. 2. For PlanetSide 2 on the PlayStation 4, a GameFAQs message board topic titled "First 3 things to spend certs on?". nanoweave does not add raw hit points anymore. No longer reduces movement speed. The lower ranks are not worth using) and Nanoweave Armor 5. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). Combine the 3-4hit kill potential with clientside hit detection and it can seem like people just outright delete you with no chance to retaliate. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. By default, non-infiltrators have 500 shields and 500 hp. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. Have you considered putting on Nanoweave yourself? You know. For survivability the only one that helps in 1v1 situations is nanoweave armor. Why? Because Nanoweave plus Nanomesh plus auxiliary shield all stack to create a monstrous 1800 hitpoints, Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. 9%. I highly doubt a nanoweave rework or removal is coming any time soon. Three weeks into Planetside 2 and enjoying it so far, when I'm not being run over by allies. Assuming, of course, the next instance of damage you take is a small arms (etc. Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of Planetside 2's life cycle. When thrown, C-4 bricks travel a short distance in front of the player and stick to the first non-infantry surface contacted, able to. Great for holding an area or. Nanoweave Armor, Revive Grenade, C4, Combat Surgeon, and either Battle Hardened or Assimilate. My takeaway: Sniper rifles you definitely want to think about turning off your low shield and. So it's just archer? for 1000 certs? How many people use archers today? How many people use them on infantries?Nanoweave is still going to be king while solo, but its removal probably will have zero effect on the NPE nor will it "make weapons better". Plus jump pack troops can carry c4. If you already kill people easily and want to play more aggressively, go ASC. Then finish off with the flare gun. 3-4 levels of Flak Armor (suit)UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. 5. PlanetSide 2 Forums. My current build is NMG 3 and Nanoweave Armor 4, and I use C4. Some debatable options are: Have the ASC passively increase shield capacity by 50 (stacking with aux. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. Headshot multipliers can be taken from the spreadsheet I linked above, but, as the rule of a thumb, headshot multiplier is 1. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. Even Nanoweave 5 will not make you survive a headshot from some rifles at the weapon's optimum firing range. And it benefits a lot from Nanoweave armor. Now, for tech plants/amp stations, nano weave. #3. Works with Flak Armor and Nanoweave Armor (they reduce incoming damage before it is absorbed by NMG. You can argue nano-armor cloak is a bit wasted as nanoweave provides 20% damage resist on normal cloak anyway (not including headshots). With a Nanoweave Armor you can compensate and get more survivability. 20%), it reduces the amount of damage that unit receives from that resist type. Also in general do NOT invest in new weapons until much higher battle rank. The Resist Shield is for someone who wants to avoid downtime or being vaught with your pants down, advanced shield capacitor is the best choice as nanoweave. good game design. g. Choose a laser sight if you want to cqc. It will always amount to one extra round <@10m regardless of rank, but on top of the AoE regen, a medic might be able to pull off an additional round of life. #2. gun: whatever gun (if you got off the flash you're probably dead anyway) cloak: armor cloak. The cloak only gives protection when it's on with the. Vamfire Havain. So, I've really taken a liking to the heavy assault class. Beyond that, you're pretty much dead due to the ttk. Heavy Assault Masterclass. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. DireIts all about Nanoweave armor epidemic usage , and in some case nanoweave combine with , resist shield on HA , Almost all the weapons have a pretty fair ttk across the board when you test those on dummy on Vr or agains real players with vanilla armor , so why is the weapons seams to be off many times ?so ive been working on my vs light assault and im stuck on what gun and suit to use any suggestions?PlanetSide 2. I would personally prioritize your suit slot, then your abilities. I can't live without Nano right now, I only take it off when I. Also, the head does not gain any benefit from nanoweave armor, but I'm not certain if overshields. the 2. Engie + ASC + Aux shield + Bionocs + Survivalist = 6s downtime. My suggestion? Remove it and refund the points. UberNoob1337101. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. FateJH. Xilo The Odd. The HP bonus from fully upgraded Nanoweave. 25If heavy assault can hold weapons with both hands, it's really too strong. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. I personally like nanoweave for more headshot protection although grenade defense is valuable as well. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. Infiltrator: I would suggest against this for a new player. New nanoweave effect on snipers didn't change in the slightest. With nanoweave armor going to be removed (don't say it is only being changed, 99% of the reason it is used is being removed) the survivability of every single class (except maxes) will be reduced greatly, with one exception, HA with resist shield. absolutely correct statements. Skallo. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI am trying to decide what is more beneficial for the medic class. I don't even A2G farm, I just know a bad idea when I see it. This is normal. When activated, the adrenaline shield applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. armor 7 to N. So headshots is a must most of the time. Class-specific suit slots are covered in. Nanoweave armor protects (adds resistance) to the users regen shield. Which Suit Equipment for the Heavy Assault would you pick first? #PlanetSide2. Step 3: Profit. On the otherhand, considering that most weapons only need 6-7 (5 for a few of the NC guns) bullets to kill you, that one extra shot is pretty significant and. For example the ability to carry any weapon due to the loadout-space feature is often lauded as a great thing, but with PS2's mechanics it would immediately create OP loadouts that everyone would always take, and many loadouts that simply would never be used because they suck. everyone has started out with low nanoweave and given time can gain enough certs to get it to level5 on at least one class. You could dump some certs into Nanoweave like suggested but I think at this point Flak Armor would increase your survivability more. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. This does not stack with Nanoweave Armor. Nanoweave and Kinetic Armor Nano-Armor Cloaking is an ability available to the Infiltrator. Infantry/MAX Cert Lines. Any time you are alive longer than 20 seconds without taking small arms. Or you just not landing enough shots. CryptoIf my calculations are correct , then Nanoweave armor favored weapon with a smaller dmg Nanoweave armor LV5 increases the amount of small arms resistance for 20 %, Then we get the following Orion VS54 vs NC6 Gauss Saw : 1. 4. Rank 1 Nanoweave now reduces sniper rifle damage received by 20%, instead of small arms. The nerf to adrenaline and removal of nanoweave put resist shield back into a proper place. Wait for lvl 5 until BR25. 2x and 3. It was and still is ubiquitous for infantry engagements; it'll increase your survivability against man-portable ballistic weaponry(and lasers, in the case of the vanu). OhGood 10 years ago #2. Anti-personnel mines are great. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. Upgrade your medical applicator to lvl 4 and repair tool to lvl 4. I suggest to rework most suit so they really be sidegrade when compared to nanoweave or flak armor. Try "Ambusher Jumpjets" as soon as you get "safe fall" implant. All PC servers will come down for the following update on Wednesday, September 15, at 6:00am PT (3:00pm CEST). Adding aux makes it 8 shot, nanoweave 9 shot, and both at the same time 10. This is a must-have item. PlanetSide 2. Yes, you can eventually get to the point where you take 20% reduced damage from small-arms fire with Nanoweave armor. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…These archetypes, previously relegated to meme tier, received an absolutely enormous buff with the nerfing of nanoweave armor and the introduction of extended magazines. PlanetSide 2 Forums. There’s now reasons to take any of the overshields. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Vulpecula07, Jul 9, 2018. Actually nanoweave is basically deeply NERFING my WEAPONS , Nerfing Nanoweave or remooving it will result in making the ttk and predictability even across the board , also will result in a overall Buff of all weapons wich will all work as intended whiout having this awefull armor buff who is a NO skills and unfair. Step 2: Enjoy 5 seconds of cloak while sprinting to point of heavily-camped triple-stick. 86K subscribers in the Planetside community. But instead of removing nanoweave I'd suggest to add other options: 1. This is a massive idea and would change the game a lot, so maybe save it for planetside 3. 2 C4 is mandatory. how about 20% small arms resistance on it, that way there would be the heavier nanoweave armor where as the shield capacitor would be more effective for infantry fights as opposed to just a shield recharge and would make infantry fights more fun since there would be less downtime if u got shot and 1on1 fights would be more fair and create more diversity across the suit slots. Skip the last level on everything. 5x = Nanoweave The game felt a lot better when Nanoweave was widespread, especially with rough servers. Headshots does double dmg most headshots does 2. 5% All gun optics for Infantry cost 30c and include quick sights (reflex), close to mid-range. However, it does take a lot to learn how to manage the shorter duration and long recharge. What, does leveling that up only slightly boosts my health just a tiny bit or are the enemy weapons getting stronger? Vamfire Havain, Feb 17, 2013 #1. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. As for your suit slot, either Nanoweave Armor (small-arms damage resistance) or Adrenaline Pump (faster sprint) is what I'd recommend. Perfect time for reviving dead teammates and recharging shields and ability energy. adamts01 said. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using Certification Points. 5% 10Also, remember that leg-shots deal 90% damage, and headshots deal 200% damage, so ensure all your shots are hitting the chest. get back previous state of Nanoweave Armor (e. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. Buy the Night Vision scope for your Orion. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. -100%) increase the damage, and a resistance of 100%. Grenade Bandolier is incredibly situational, while NW5 will constantly come into play. So it is better paired with the nanoweave armor ( health increase) or flak armor if you are facing alot of explsoive ordenance and perhaps first aid certification. It's implant-nanoweave if you stand still, so it's beyond useless. Ads the bolt action, otherwise you risk missing your shot, or scoring a headshot and accidentally killing your target (happens a lot, I promise). Reduce damage models by 20%, increase headshot multiplier to 2. Rangefinder Implant and VR targets (shooting range) Was in the VR training earlier testing out different weapons in the shooting range. I do have a loadout that uses ASC to get back to the fight quicker against semi auto snipers. It can move very fast. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. I'm wondering where to place my certifications for an optimal build. Nanoweave is actually a better high skill suit slot because more experienced players dodge mines and explosives much better. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion >. With nano, you will have 625 hp and 625 effective shields, for a total pool of 1250. Covert Drop Implant. But what does it mean for. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. 72x. You are ignoring one of the biggest downsides of this class 900HP. But if you are a Headshotwizard and can get enough kills to keep the shield charged, you might consider Adrenaline Shield (Max rank. While it was equipped with the less nimble medium armor, it could carry a deployable station that allowed it to reload and change armaments in the field. The extra health works very well with the medic's regen ability. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. NMG does work with Flak Armor, and it even absorbs fall damage. 86K subscribers in the Planetside community. This thread is. Nanoweave Armor. OP your logic of 'getting stomped by BR100s plz nerf what they have upgraded' can be used for anything in the game that is upgradable. 0x and most people have nanoweave armor on and that one blocks 0. ago. Make sure you get the Reflex 1x scope for it. 1 or 2 points of damage is very easily covered. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of. If I didn't. Nanoweave protects against everything. Nanoweave needs to be removed. Adrenaline pump. PlanetSide 2 Forums. As a placeholder, the Excursion Kukri was listed as its reward instead of the KTR-3. ah yes today I will play heby ass salt in hit vibeo gane PlanetSide 2®. They buffed the original incarnation in ways that really didn't change that. See moreNanoweave Armor. Flak armor Unchanged Grenade belt Rank 1 : 1 additionnal grenade and restock grenade over time. PlanetSide 2 Forums. Default. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. The starting guns are fantastic. The other guns are there to specialise in something. TLDR: Adrenaline shield, Nanoweave, MSR-W when solo. 200dmg 10 m,200-40% (80,0) = 120dmg,. C-4 is a utility slot explosive available to all non-MAX infantry classes, except the Infiltrator. Nanoweave armor does give you a noticeable edge in a gunfight. Equipped the rangefinder implant out of. Small arms will not do damage to armour, whereas heavy weapons will. PlanetSide 2. It is auto granted at rank 5 to the Heavy Assault, at rank 1 to the Combat Medic, and is otherwise unlocked and upgraded using Certification Points. Nanoweave Armor #2 - contains two tables: 1) the table with BTKs at different ranges. nanoweave is just cherry on top, nevertheless it's still OP and meta if combined with adrenaline shield because slight movement speed debuff is not so important (unless you try to footzerg to another base and than it. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. Spawn at a warpgate from the menu on the left of the map screen, and access the globe terminal. PlanetSide 2 Forums. . They can be used on every class in every situation. Carapace implant. 2) The table called "objective value of nanoweave", forget about it for now. MAX OUT the heal tool, it's one of the best investments in the game. While equipped, Flak Armor reduces damage taken from several damage types. CryptoYou're not aiming for the head. military1428 Oct 9, 2014 @ 5:58pm. 2. Some get caught up in reviving and healing others more. shield)Nanoweave Armor provides 20% resistance to non-headshot damage of most bullet-type weapons. Nanite Systems | PlanetSide 2 Wiki | Fandom See patch notes as well. And concs. I use revive grenades (find them more useful than frag grenades in most situations). Upgrade your nanoweave armor as well. 2,EMP increases ability damage by 30%.